The Guild 2: Renaissance Patch v.4.211 hotfix


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Description
v.4.211
Changelog:
*** Fixed Bugs ***
- The new feature "Frequency of Councilmeetings" didn't work properly
- AI didn't have to respect cooldowns during the measures "Press Protection Money" and "Offer Building Protection"
- Fixed a Bug in the Voodoo-Doll-Script
- Some measures couldn't be used because some targets like buildings were "too young"
- During trials the evidence now correctly expires if the accuser doesn't appear
- The AI of taverns and divehouses didn't work properly because of the "Versengold"-measure
- Like in 4.2 now only the applicant can use measures during the council session.
- Thesis papers had a much higher range if you used it via cutscene
- Fixed a small bug with the mine guards
- Fixed a small bug with the royal guards. These guards also will now not attack you if you are the king.
- As a workaround stonemasoners will now gather more Stone Blocks at once (but need more time for that). This way it's less likely that they will run between your workshop and the quarry
before their inventory is filled.
- Characters who have been banished now will leave buildings when their time runs out, so that the guards can do their duty.
- Male and female characters can do dance shows again
- some additional small fixes.
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