Tom Clancys Rainbow Six Vegas Patch v.1.06 ENG


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version: v.1.06 ENGRainbow Six: Vegas v1.06 : New features : Remote administration of servers throught Punkbuster�s Web Administration interface (read R6VegasServerReadme.txt) Password protected servers Match-list sorting Fade out time option for chat messages Fixes : Tilde no longer triggers the console while chatting Fix a bug where some specific user accounts couldn�t log in No more team shuffling on map change Rainbow Six: Vegas v1.05 : Features:Update - Ping values are now displayed in milliseconds. Update - Chat text now fades after a few seconds New - Added widescreen support for the game New - Assassination and Conquest game modes added New - You can now customize your name in LAN games. New - Added Standalone Dedicated Server support (see R6VegasServerReadme.txt) Bugs fixed:Fixed an issue with weapons firing on their own after a respawn Fixed a bug that prevented ammo and gadgets from being refilled under certain circonstances Fixed a bug that prevented the console from being used on dedicated servers Fixed a bug where text would remain present after one game in the chat box. Fixed a bug that made servers unavailable after being up for a certain amount of time Fixed a bug with clients being stuck in the lobby window while playing Fixed a bug that incorrectly displayed the wrong map in the server browser. Fixed a bug where the canister would not be availabe during a second game Fixed issues with C4 not working as intended with doors Fixed a bug with snake cam vision remaining in observer mode Fixed a bug that allowed a grenade to be thrown while firing a weapon Fixed an issue with using the snake cam on an opened door Fixed a bug that allowed restricted items to be used coop terrorist hunt Fixed an exploit with deployables used on opened doors Fixed a bug that made the depot station not close properly if you scored as the game ends Fixed a bug that made enemies not appear on the radar while taking cover Fixed a visual bug with using doors while taking cover Fixed a bug that allowed grenades to be thrown through doors after using snakecam Fixed a bug that made it so that you could potentialy have no weapon equipped Fixed a bug that allowed players to join an already full game which would result in a freeze Fixed an exploit that allowed people to stack a team for a game already in progress Fixed many issues with grenades going through walls Fixed a visual issue with the ballistic shield, it was appearing low while being held up Fixed a bug with the minimap dissapearing after a kill Fixed a visual issue with headgears that was affecting their brightness Fixed an issue with windows breaking out of sync on clients Fixed an issue with the players appearing to slide while taking cover Fixed a bug that made Logan slide through walls while taking cover Fixed a bugged animation while using gadgets in take cover Fixed a bug that made realistic mode revert to normal after a save or checkpoint Fixed a bug that didnt save your loadout if Terrorist hunt SP Fixed an issue with equipment loadout not persisting throughout games Fixed an issue where game doesn't apply set equipment after a game restart Fixed a bug where PEC HQ equipment would not be applied on the character when the game starts Fixed a bug that removed item restrictions after a map rotation cycle Fixed a bug that allowed dead players to communicate with live players Fixed a display issue in terrorist hunt that did not correctly show the remaining amount of targets Fixed a bug that would reset gun configuration after a map load Fixed a movement bug that would make you slow if you changed directions rapidly Fixed a bug that would let game options be changed at the same time crashing the game Fixed a bug that gave hostages 2 target arrows instead of 1 Fixed a bug that made equipment and reload not work together if pressed almost at the same time Fixed a bug where the reticle could dissapear while doing rapel Fixed a display issue with custom camo colors not showing up properly Fixed a bug that wouldnt let armor be colored in certain situations Fixed a move in the clien loby that made the background move Fixed a display bug for buttons to press while using the Xbox360 controller Fixed a bug that would always show alpha team highlighted in mission results even if you were on bravo Updated Chat system so that new lines refresh chat Updated Mouse click system so that the correct pieces of equipment are selected when clicking Updated the internal macro system so that pressing 2 hotkeys during chat will not queue up actions Updated the Team icon over characters head to be more visible under certain situations Rainbow Six: Vegas v1.04 : Fixed PunkBuster client getting kicked after a change of map on the PunkBuster dedicated server. Fixed a problem when trying to re-join a server that the user has just left. Added all previously non-translated sections to the Engine localized files. Fixed looping sound issues in Multiplayer maps. Rainbow Six: Vegas v1.03 : Enabled PunkBuster support. Fixed the game session creation bug (network failed to initialize) when using HTTP proxies (like Norton Personal Firewall) by using a different destination port. Fixed a dedicated LAN crash. Fixed the server listing that was capped. Fixed a bug that prevented picking up weapons when taking a dropped weapon from somebody who was in zoom mode when killed. Fixed the secondary console that was assigned to the quote character by default. Fixed the radar jammer sound that stays even after death. Fixed the floating C4 explosive and motion sensor floating when put on breakable items. Fixed the menu problem when mapping the [End] key. Fixed the chat so that it does not trigger actions when typing. Fixed a problem after picking-up a weapon on the ground equipped with laser beam. Fixed the canister that resets in Retrieval when the carrier is killed while taking cover. Fixed a Retrieval mode bug that caused a 2nd match from having no reachable canister. Fixed a bug that caused the user to lose his weapon without picking-up the one on the ground. Fixed some incorrect mapping messages. Added a check to warn the user if an instance of the game is already running.
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