Vietnam 65 Patch v.1.11


Box art for Vietnam 65 Patch v.1.11 For: Vietnam 65
Size: 41.9 MB
Rate this patch:
Downloaded 362 times
Vietnam 65 Patch v.1.11, download Vietnam 65 Patch v.1.11 free, free Vietnam 65 Patch v.1.11 patch download, free download of Vietnam 65 Patch v.1.11 patch for Vietnam 65, Vietnam 65 free patch Vietnam 65 Patch v.1.11 download, download for free Vietnam 65 Patch v.1.11 Vietnam 65, free download full patch Vietnam 65 Patch v.1.11, direct download link Vietnam 65 Patch v.1.11, download Vietnam 65 Patch v.1.11 upgrade
full download Vietnam 65 Patch v.1.11 Vietnam 65, Vietnam 65 Vietnam 65 Patch v.1.11, free Vietnam 65 patches Vietnam 65 Patch v.1.11, Vietnam 65 Patch v.1.11 direct download free, Vietnam 65 Patch v.1.11 download for free, Vietnam 65 Patch v.1.11 Vietnam 65 download link, free download Vietnam 65 Vietnam 65 Patch v.1.11, Vietnam 65 Patch v.1.11 patch, Vietnam 65 update
Description
v. 1.11
Changelog:
New features:
- Fog of war.
- New VO for various events.
- Custom game editor
- Save games naming and deleting
- Hex tile grid can be toggled on and off.
- Vietcong units have new animation when disbanding after combat.
- Villages play effects when H&M changes.
- Combat bonuses and penalties for terrain, spotting and weather.
- Helicopters do not get defensive bonuses.
- Ambushed units do not get defensive bonuses.
- New units are given names.
- Names for units are customisable.
- Weather.
- M113 has detection when carrying friendly infantry.
- VC cadres are more evasive and reactive.
- Options - Player can choose whether units with current orders are included in the arrow cycling of units still to move
- Units withdirect fire are out of the arrow cycling unless there are targets within their range

Fixes:
- Rocks can no longer spawn under US bases in all cases.
- [STEAM] Fixed stat tracking for a few veteran-related achievements.
- S hotkey works correctly.
- Fixed minor typos.
- Enemy units no longer sometimes move further than they should.

Changes:
- US units automatically gather intelligence if they start their turn in a village. No need to perform another action.
- Current game mode displayed on intelligence map.
- New effects.
- Movement rules for units adjusted slightly.
- Infantry are now better at moving through jungle than vehicles
- Vehicles are affected by poor weather more severely than infantry.
- Can now select all buildings.
- Emergency air resupply no longer carries fuel.
- Control and selection modifications.
- Can deselect units while they are moving.
- Can only supply drop on tiles with valid friendlies.
- Can only air strike on tiles with visible enemies.
- Audio updates.
- Tweaked camera bounds and parameters slightly.
- Damaged vehicles have wrench icon instead of red cross.
- Custom cursor?

Fixed thumbnails sometimes drawing under labels on map
- Added stroke to zero in typewriter font
- Made H&M effects slightly bigger.
- Villages have portraits too.
- Names stay around with or without hex grid on map
- Swapped hex and menu button positions.
- Removed blocks from cia map texture
- Rains more on Veteran
- US units automatically gather intelligence when starting turn in village.
- Dead units will correctly clear fog.
- Fixed Howitzer shoot animation
- Minor UI fixes for continue mode user experience
- Fixed a number of exploits involving dying US units.
- Unit action buttons arrange along the bottom of the screen.
View Screenshot
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments