World War One: La Grande Guerre 14-18 Patch v.1.08o


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Description
version: v.1.08oNew features:- Introduced the Play-by-Email mode!- Added aggressivity level setting for stacks (used by battle AI and PBEM)- Added graphics for Chinese forcesImprovements:- Military AI now carefully checks the supply status of areas also when considering the camoflage stacks placement opportunities if the difficulty level is set 4+- Immobilized armies and fleets are now not counted anymore for assignment of detached forces (drag & drop or forces management window)- Corrected some Italian, Spanish and German texts- Introduced limitations in building special units (i.e.: arab forces of Senussi army or Arab army of Lawrence)- Improved the retreat to nearest friendly port procedure in case of fleets evacuation(*) Introduced an event that brings the automatic removal of Immobilization rule for French and Austrian armies on Alps frontiers when Italy enters the war- Military AI tweaked to make amphibious and expeditionary corps offensives outside of Europe allowed only to Japan, France and Great Britain (moddable)- Improved activity of Military AI in army-to-army mode- General AI improved (military and battles)- Zeppelins now may have a range value up to 40- PBEM ORD file names are now more descriptive- Improved random factors synchronization in PBEM- Rules for retreat and enemy reinforcements before battle can now be activated also in WEGO mode- PBEM Battle AI now can play only battle events- Max number of displayed hit points of naval squadrons is now 7+- Max number of rows in Units DB increased to 1535- ORD file is now generated every time game is saved(*) Scenario corrections:- All scenarios: Turkish genocide of Armenians now takes place only if Turkey is at war with the Entente- Grand Campaign and 1916: corrected setup of Portuguese forces- All scenarios: added events to make AEF automatically lands in Europe when USA enter war (landing priorities: Le Havre, Cherbourg, Brest, Dover)- All scenarios: added correction to German aircrafts industries DB to allow activation of factories of HanoverFixed bugs:- Added several fixes and improvements in supply checks- Fixed a bug that made impossible the voluntary abandonement of grand offensives- Fixed a bug that caused an erratic wrong calculation of RP base flows- Fixed a bug in mandatory attacks check(*) Fixed some bugs that caused the disappearance or deactivation of rules introduced by events play or diplomatic actions (i.e.: Bruchmuller)- Fixed a bug than made the naval combat modifier (turn rule) almost never applied- Fixed a bug that caused sometimes a neverending English Military AI when the option "Give AI fulltime" was active- Fixed a bug in Surprise event that caused a wrong calculation in combat die roll modifiers when played by Defender(*) Fixed a bug that caused a wrong generation of turn rules when introduced by events play- Fixed a bug in PBEM: save of ORD file was allowed also when mandatory attacks not fulfilled- Fixed an erratic bug in PBEM that caused a missing refresh of map window on turn end- Fixed a bug in PBEM that caused an overlapping distribution of event cards among players during the first Events phase- Fixed a bug in land battles and sieges: the losses triggered by some Combat Results Table were never counted- Fixed a bug in land battles and sieges: sometimes wounded units were restored to full strength when hit in combat(*) : not working for older savegamesThis patch installs a PDF Manual for PBEM (that you can find in the Start menu).
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