Description version: v.0.61Engine/game:- Added identity and context info for mumble 1.2.- Added precaching of playlists (up to 15 files).- Cache resolved addresses for master servers so clicking ‘join game’ doesn’t cause UI or background music to stutter.- Further reduced the no ammo penalty to 50 msec.- Precache more GLSL programs at renderer initialization.- Use rounding to the nearest integer value in CG_LFuncCursor, CG_LFuncMoveCursor and CG_LFuncSize.- Added Inter Quake Export command for SKM models (skm2iqe).- Renamed console variable “cg_extrapolate” to “cl_extrapolate”.- Automatically close all potentially open menus after succesfully connecting to a server.- Increased Rocket Launcher selfdamage to 0.75.- OpenAL sound module automatically converts stereo sounds to mono so they can be properly spatialized.- Updated armor skins.Bugfixes:- Made the fog texture nopicmip.- Changed the default value for s_musicvolume to match default.cfg.- Fixed crash in instagib, which was usually triggered by instajumps.- Shootable doors and buttons worked only once.- Fixed off-by-one error in glDrawRangeElements ‘end’ parameter.- Fixed occasional glitches in parsing of colored text in irc module.- Added missing degrees to radians conversion, fixing some 45 degrees ramps.- Fixed wswtv heartbeats.- Fixed wswtv “Invalid POVnum 0” error.- Fixed handling of negative clientarea in snap_write.c that caused crashing on certain maps.- Check whether the sound library has actually been loaded before calling GetSoundAPI.- Fixed stuttering models when extrapolation was off.- Fixed “fs_gamedir” changes causing “bad inline model number” errors for clients upon connecting to wswtv.- Fixed off-by-one error in Cbuf_Execute, which caused the game to crash upon insertion of huge text buffer from clipboard.- Fixed PM_FREEZE movement type not affecting wswtv spectators.- Fixed mouse and movement lag after postmatch on wswtv servers.- Server now detects and skips non existing maps specified in the map list.- Made the bomb “king of bongo” announcements unpure.- Fixed chat/teaminfo overlapping placement in huds.- Fixed gl_ext_vertex_bufer_object- typo in gfx profiles.- Fixed crash bug in “headhunt” gametype.- Map fixes: fixes for wca1, wdm19 when using vertex lighting.- Map fixes: wctf1 caulk fixes (see-through floors at flags).- Map fixes: wdm5 teleport placements and layout fixes.- Map fixes: GA spawned only in duel in wdm6.